2/28/2024 0 Comments Star trek online dps meter![]() Our builds adopt a more universal approach with more individual flavor and at a lower price point. At some point, chasing the top of the meta becomes needlessly reductionist for general use. Does that mean non-tank energy weapon builds are invalid? We don't think so. Energy weapon ships are doing 1-2M DPS whereas sci-torp hybrids are above 3 M on ISE. For example, the highest-parsing builds on ISE are currently torpedo-centric, and really a hybrid of torpedoes and science builds, but that doesn't mean we only want to post t hat type of build. The tippy-top of the DPS meta is 1) very expensive, 2) requires specific setups and builds, 3) is hyper-specialized to specific maps with specific teams. Our builds can perform any map in the game on Elite and do well with good piloting. Why aren't the builds here geared towards maximum DPS? 3K and above speaks to superior levels of ground performance and synergy. On ground, 1K DPS in BHE is enough to handle most Elite content, 2K is enough to be top 100 and is quite excellent. HSE can be a little fickle in that there many attacks that can hit the entire team at once (Feedback Pulse) for which most tanks can't necessarily debuff or remove. The current record on ISE is over 2 million DPS, which is an incredible achievement.įor % atks in, 75% or higher on ISE is preferred for a generally-good Elite-capable tank. These builds have the advantage of being able to generate even higher DPS numbers, but depending on the level of specialization and team dependence, may struggle in non-ISE/HSE maps. They are usually expensive glass-cannon builds as there will be a tank (who draws away incoming fire) and often 1-2 players flying debuff builds sometimes called "nannies" (we prefer the term "support ") to further boost the primary player. Most builds on this site are in this range.ġM+ DPS - this range generally gets even higher results through taking a build from the previous range and specializing it further for specific maps and team compositions. ![]() ![]() Builds in this range can play any map in the game on Elite and excel. Some builds tend to drop off on ISA in this range if they rely on damage-over-time effects or hazards.ģ0 0K -100 0K DPS - this range is the ceiling for most builds without dedicated team compositions and hyper-specialized builds. There are a small handful of Elite space maps where a 50K player can contribute as they are not as DPS-gated, but you still need higher-DPS players to beat optional objectives most of the timeġ00K- 30 0K DPS - this is where Elite content becomes much more accessible and very few missions will outright fail is all team members are within this DPS range (notable exception: Khitomer Vortex Elite has a DPS floor of around 250K apiece for a 5 member -team to finish the map). Maps may feel difficult to carry until above 50K.ĥ0-100K DPS - Advanced should now feel fairly easy depending on build/type. The following are personal recommendations for space, not hard rules.Ġ-20K DPS - best to stick to Normal difficultyĢ0-50K DPS - Advanced is now an option. They also have minimal/no NPC ally support which can throw off player DPS/attacks -in numbers. These maps are chosen because they are fairly short, are not time-gated, have constant combat, and no non-combat objectives. Play one of those TFOs with a parser running and at the end, your DPS numbers are calculated from reading the game's CombatLog file.įor console, there is an alternate method reliant on timing certain patrols on Elite, including Common parsers include STO Combat Meter and Combat Log Reader. These maps are run with a third-party program (called a parser) which reads the CombatLog and determines DPS and other meaningful stats. Nukara Trans-dimensional Tactics Elite (NTTE), though this has fallen out of favor somewhat. The DPS Leagues recognize three maps for space combat on PC:įor ground content, the usual benchmarks are as follows: What maps are used for benchmarking builds and why?
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